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Old Nov 18, 2007, 09:16 AM // 09:16   #141
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Quote:
Originally Posted by Kaida the Heartless
You say we twist everything, but all assassins are expecting a one combo, unblockable, 1.5 second character spike with 4 knockdowns in it. Sorry to burst your bubble, but it's not going to happen.
I think you missed the central theme in that many have no issues with nerfing such an imba build as your given example but not to the detriment of core skills used in other builds especially when the spike build such as the SP sin can be easily nerfed in a much better fashion without the trickiling down effect to dozens of other non-spike builds.

This nerf has'nt even killed SP Sins.....so what was the actual point of it?

To repeat many here criticizing the nerf dislike the idea of imbalance and cookie cutter spike builds as much as anyone else and we far from expect a "gg" button but most of us realize this update does little to counter such builds and instead has vastly decreased the amount of variation seen in most PvP rather than make people think of new builds.

The amount of DD Sins running around should be proof enough.

I think bringing target priority into the thread is rather off-tangent as we all know that anyway and play style really is'nt relevant....it's preaching to the converted.
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Old Nov 18, 2007, 09:34 AM // 09:34   #142
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Quote:
Originally Posted by fireflyry
This nerf has'nt even killed SP Sins.....so what was the actual point of it?

To repeat many here criticizing the nerf dislike the idea of imbalance and cookie cutter spike builds as much as anyone else and we far from expect a "gg" button but most of us realize this update does little to counter such builds and instead has vastly decreased the amount of variation seen in most PvP rather than make people think of new builds.

The amount of DD Sins running around should be proof enough.
Yeah, if anything I believe the nerf made the problem worse, since there are now gonna be more Castassins. I don't have much of a problem with SP Assassins - ANet wanted 'sins to pop up to someone and make them stop being alive (although perhaps not quite so easily). Although, I'm fairly certain ANet did not want their Assassins popping round throwing Spells and Signets left, right and center. I think the best way to nerf them without ruining many other Assassins would be to make DD cost 10 energy and or have a much longer recharge. There are no other DD spamming 'sins, except maybe my friend's little brother that started playing yesterday, so this should be a reasonable nerf. Would be it be enough, though?
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Old Nov 18, 2007, 11:10 AM // 11:10   #143
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Quote:
Originally Posted by Mist Walker Skarloc
Yeah, if anything I believe the nerf made the problem worse, since there are now gonna be more Castassins. I don't have much of a problem with SP Assassins - ANet wanted 'sins to pop up to someone and make them stop being alive (although perhaps not quite so easily). Although, I'm fairly certain ANet did not want their Assassins popping round throwing Spells and Signets left, right and center. I think the best way to nerf them without ruining many other Assassins would be to make DD cost 10 energy and or have a much longer recharge. There are no other DD spamming 'sins, except maybe my friend's little brother that started playing yesterday, so this should be a reasonable nerf. Would be it be enough, though?
that'll leave out deadly paradox though...maybe change it to 30 recharge,10 energy and last for max. 10 secs?
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Old Nov 18, 2007, 02:43 PM // 14:43   #144
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Quote:
Originally Posted by Mist Walker Skarloc
Yeah, if anything I believe the nerf made the problem worse, since there are now gonna be more Castassins.
Maybe it's just me but I hardly even noticed SP Sins before the nerf.Sure every now and then I'd get my face handed to me but it was never often enough to annoy me and it was'nt anything like the rampant plague of A/MO's running around now.

Every time I hear *Ding Ding* I cringe.
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Old Nov 18, 2007, 02:50 PM // 14:50   #145
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Keep the BLS and impale nerfs, and revert the others back. Oh yea, and nerf blades of steel to +50 or +55 damage
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Old Nov 18, 2007, 04:40 PM // 16:40   #146
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Quote:
Originally Posted by fireflyry
Maybe it's just me but I hardly even noticed SP Sins before the nerf.Sure every now and then I'd get my face handed to me but it was never often enough to annoy me and it was'nt anything like the rampant plague of A/MO's running around now.

Every time I hear *Ding Ding* I cringe.
SP sins are very plentiful in AB. at least 3 in every game i played - all with the same skills
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Old Nov 18, 2007, 05:46 PM // 17:46   #147
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I've NEVER had that, not even once since Factions came out...guess I've been lucky enough to avoid them.
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Old Nov 18, 2007, 08:04 PM // 20:04   #148
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Coming for a monk standpoint I would say that the nerfs really are unfair to sins. Its already hard enough to take down a good prot. Overall it seems as if Anet just wants all sins to use deadly arts and a sub- When factions first came out Deadly Arts sucked. Now they are used in most builds. One combo that is still overpowered in damage:

Scorpian wire-Augury-Iron Palm-Holy Strike-Entangling Asp-Soulstone Strike-Signet of Judgement-Signet of Toxic Shock

with four KD's your target cant do anything for the whole spike- 16 deadly arts and 12 smiting later you do 420 damage + deep wound which is about another 100.. 520 damage- sure if you dont have a monk your nothing to sneeze at but in TA- dam
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Old Nov 18, 2007, 08:52 PM // 20:52   #149
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Quote:
Originally Posted by Kaida the Heartless
...but all assassins are expecting a one combo, unblockable, 1.5 second character spike with 4 knockdowns in it...
Quote:
Originally Posted by Epic Drunkard
...with four KD's your target cant do anything for the whole spike- 16 deadly arts and 12 smiting later you do 420 damage + deep wound which is about another 100.. 520 damage- sure if you dont have a monk your nothing to sneeze at but in TA- dam...
:]

quotesdontcounttowardsthetwelvecharlimit
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Old Nov 18, 2007, 09:01 PM // 21:01   #150
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>.> Was having a discussion in RA >.> Some 1 named caster sin or something like that comes in and says. "OMFG Don't nerf caster sins, there strong" >.>
Anyways!

Quote:
Scorpian wire-Augury-Iron Palm-Holy Strike-Entangling Asp-Soulstone Strike-Signet of Judgement-Signet of Toxic Shock
Hmm the build is somewhat...odd >.>

Scorpian wire requires the assassin to position himself away/kite This works better on an assassin with dash who will easily activate it quickly.
Also
Its a freaking 8 Long Skill bar...
If you need an entire
8 skills to kill someone. I'd be surprised if you got pass the tutorial for pve =P
___

Also while I don't particularly approve of caster sins, thats not necessarily over powered.

The build you showed is 8 skills long. Thats your FULL SKILLBAR dedicated to killing someone, Its hard to think of any class who cannot kill if they put there entire 8 skill bars to it with no utility/defence/heals.


Also...if a class isn't killing after an 8 Skillbar onslaught....Somethings wrong with that class (although Mesmer may be an exception)
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Old Nov 18, 2007, 09:19 PM // 21:19   #151
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Quote:
Originally Posted by ensoriki
Also...if a class isn't killing after an 8 Skillbar onslaught....Somethings wrong with that class (although Mesmer may be an exception)
*refers to the horror that is the prot monk*
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Old Nov 18, 2007, 09:26 PM // 21:26   #152
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Quote:
Originally Posted by Bobby2
*refers to the horror that is the prot monk*
Prot monks aren't Offensive
They are active defense.

Though............................................ .......*puts on flame shield*...he he he.......they fail for not killing anyways =P JK
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Old Nov 18, 2007, 11:00 PM // 23:00   #153
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1 prot monk is ok. 2 prot monks are frustrating
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Old Nov 18, 2007, 11:36 PM // 23:36   #154
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Quote:
Originally Posted by Turtle222
SP sins are very plentiful in AB. at least 3 in every game i played - all with the same skills
not! ive gotta go with fireflyry on this one, they were overpowered, but not even close to overused. i think ive seen like three of them, and ive gotten owned way harder from builds that didnt get nerfed/didnt need to get nerfed.
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Old Nov 19, 2007, 12:13 AM // 00:13   #155
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Meh I hate SP sins really just cus of SP >.> Stupid 66% snare that Dash can't over power.
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Old Nov 19, 2007, 12:48 AM // 00:48   #156
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I wonder when izzy will accept that the problem is tiger stance...

Unless Dagger attacks are nerfed to shit, Sins will always have access to fast instagib combos for as long as they have access to an IAS that lasts longer then 3 seconds and has no real drawback for 0 att points.
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Old Nov 19, 2007, 01:41 AM // 01:41   #157
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Aura of Displacement > SP

Still workin on a decent combo with it, but lemme tell ya, teleporting away everytime I see a sin poof near me is GLORIOUS.
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Old Nov 19, 2007, 01:43 AM // 01:43   #158
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Quote:
Originally Posted by Kaida the Heartless
Aura of Displacement > SP

Still workin on a decent combo with it, but lemme tell ya, teleporting away everytime I see a sin poof near me is GLORIOUS.
Wanna meet up in game >.> Work on that decent combo =P

Also in the Post-Nerf thing I put a modified SP sin with AoD instead =P
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Old Nov 19, 2007, 04:36 AM // 04:36   #159
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Quote:
Originally Posted by ensoriki
Also in the Post-Nerf thing I put a modified SP sin with AoD instead =P
Not too strange Enso because the AoD and SP Sins are very related.

- teleport, fulfils requirement for:
- cheat off hand (BSS, GPS, you pick)
- dual (usually Horns but TF is popular too)
- cheat offhand again (if dual was indeed KD, one of the Falling attacks... and Mark of Instability is still used)
- BoS or TF

there's your decent build Kaida, it's as old as the class itself

EDIT: between the first 2 steps, be sure to hit Tiger Stance wouldya?

Last edited by Bobby2; Nov 19, 2007 at 04:41 AM // 04:41..
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Old Nov 19, 2007, 06:19 AM // 06:19   #160
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AoD>golden lotus strike>Golden Fang Strike>9tails strike>golden Phoenix stike>Blades of Steel

it works.. not as powerful as i would like and i wish it had a knock down.. but that lowers the attack power to it.. anywho...
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